Several suggestions about Mana + 1 about teleport

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rado84

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In the lower levels it's very hard to get a decent amount of coins in order to have enough for Mana potions, not to mention the character's Mana runs out pretty quickly, especially if the character is strictly Mana dependent (Cleric, Wizard), so here's what I suggest about that.

The easier way:
1. Increase the amount of all HP and MP which the potions restore 4 times.
2. Decrease the potions price 4 times.
3. Decrease the time a potion needs to restore the HP or MP. Now it's 10 seconds, make it 5.

The harder way (harder for the team that supports EPW):
Decrease the Mana requirements for all skills and their levels for all classes.
But I think the latter would be a lot harder because there are probably several hundred skills. Multiplied by the number of classes and levels, this would mean an almost endless work for the team.

And here's one suggestion about the teleport. At low levels (but also at high levels) 3000 coins for a teleport is a killer. That's why I suggest all teleport prices to be reduced 10 times (300 coins to a city, 20 coins to the surrounding settlements). Thus the user would be able to actually enjoy the game instead of constantly thinking how to get more coins.
 
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schokoketzer

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i would suggest a different solution: increased coin drops. Usually they are hardly worth picking up, often times you get like 50coins or so. a higher base value would be good and also makes potions/teleport more affordable
 

rado84

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rado84#1933
i would suggest a different solution: increased coin drops. Usually they are hardly worth picking up, often times you get like 50coins or so. a higher base value would be good and also makes potions/teleport more affordable
That's a good idea too. In any case the p2win economy should die. Whichever suggestion they accept, it would better than what it is now.
 

vily1991

Adept
External Player
In the lower levels it's very hard to get a decent amount of coins in order to have enough for Mana potions, not to mention the character's Mana runs out pretty quickly, especially if the character is strictly Mana dependent (Cleric, Wizard), so here's what I suggest about that.

The easier way:
1. Increase the amount of all HP and MP which the potions restore 4 times.
2. Decrease the potions price 4 times.
3. Decrease the time a potion needs to restore the HP or MP. Now it's 10 seconds, make it 5.

The harder way (harder for the team that supports EPW):
Decrease the Mana requirements for all skills and their levels for all classes.
But I think the latter would be a lot harder because there are probably several hundred skills. Multiplied by the number of classes and levels, this would mean an almost endless work for the team.

And here's one suggestion about the teleport. At low levels (but also at high levels) 3000 coins for a teleport is a killer. That's why I suggest all teleport prices to be reduced 10 times (300 coins to a city, 20 coins to the surrounding settlements). Thus the user would be able to actually enjoy the game instead of constantly thinking how to get more coins.
As a personal opinie of what u wrote above. Curently in game kills cost no money. Decreasing the price of mana pots or increasing the mana they regen will affect game in a negative way. this isn't PWI. It should be normal to be exactly like 1.3.6.. Skills to cost money and the game to be hard. Level up your apothecary and make pots that increase your mana regen rate or hp rate. 1.3.6 was all about farming and enjoying the game. Just leave the game as it was.
 

rado84

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rado84#1933
Just leave the game
That's exactly what I'm gonna do. Turns out there are several private servers of PW, there's even one where you can customize your own rates, if I get the description right. If I wanted to play a hard and pay-to-win game, I'd still be playing Neverwinter or WoW! :LOL:
 

dale981

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Legion#8706
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...If I wanted to play a hard and pay-to-win game, I'd still be playing Neverwinter or WoW! ...
I have 3 questions for you.
1. What are you doing here then? :pigpuzzled:
2. Pay to win!?!? Where? :pigavoid:
3. What....a hell are you talking about? :pigsurprised:
 

vily1991

Adept
External Player
That's exactly what I'm gonna do. Turns out there are several private servers of PW, there's even one where you can customize your own rates, if I get the description right. If I wanted to play a hard and pay-to-win game, I'd still be playing Neverwinter or WoW! :LOL:
I said to leave the game as it was. It's your problem if you stay or leave. And you are talking nonsense. Neverwinter it's a trash game. And wow it's pay to play not pay to win. Obviously you are just a casual player so go play casual games. Thank you !
 

Marduk

Novice
External Player
A small boost to spirit and coin is not all that bad, I mean small as in like 2x for both.
 
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