Fast question , detailed answer if ....

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Zeriath

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External Player
After the latest update , almost ( almost .... ) anything is available in Boutique , so nothing ( almost ...) left to farm around . So the only clear thing is to login just to someday get 100+ lv . For what ? Original server , if we wanna be close to it if possible used to had Boutique items but had a small opening for free players too . Just a small .... Now anything from drops to mats and herbs is available via gold . Sevrer is private of course and has nothing to do with the original , must use donations for keep running up , i agree . But having a game that will drive away any kind of common sense farming that someone waiting to see like mats drops or herbs isn't that a death wish ?
 

Sushi

GM
Staff member
Game Master
External Player
Discord
Sushi#3688
Server
High-rate x10
Class
Venomancer
Name
Sushi
Many players asked to us to add herbs in the Boutique
And as the rest of the maths are already there, it would be logical to add herbs also, because it seems that it was even in PWI

What do other players think about it?
 
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Zeriath

Scout
External Player
Pay to win
Worse .... Another one social network with online "activities" and discount bonuses ! Social network for chatting around , online activities the bh/quests and discount bonuses the obvious , cash shopping . Again do not get me wrong , it is not an offend or disrespect to persons that trying to run a server . I know how it is from personal experience . It is way too hard to keep running and maintenance a successful online game server . But i raise a red flag , pay to win is a fail policy . This server can be an excellent server , is the best version of the game . Again one "but" , but will not work a pay to win policy anymore . Starting from even beta to have zero "cookies" for free persons and asking from the first second ( not literally...) in-game gold , is too aggressive . I do prefer to have zero drops/mats/herbs in boutique but pay silver or gold (for higher lvs) when i try to craft something among with coins , than have anything in boutique . Wanna craft a potion ? 100 coins and 10 silver as fee for craft it . Wanna craft tt90 ? 100k coins and 30 gold as fee . Way too simple and easy . Free farmers farm mats for sell to persons that will pay to have gold and craft the gears . Right now farming is useless . Just stay at auctions to checking gold price , buy gold with the coins you got from quests and then items from boutique . Not so smart and too boring .....
 

dactyl

Big celebrity
External Player
Since the other mats are there already, adding herbs too makes sense to me.
Other way to look at it is: taking herbs & all the other mats out of the boutique would make farming a more important aspect to the game than it ever was in PWI... and that seems interesting to consider :pigsins:
I'd be ok with both options (add all mats+herbs or remove them all from boutique).
 
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2020

Disciple
External Player
Discord
2020
i've tried many private servers. only seen a couple succeed. more recently one server tried to encourage ppl to do dungeon runs by rewarding gold after completing BH, FB, etc. It worked, many ppl there. another server gave everyone cheap packs. all the ppl login just to open packs everyday. why farm when you can open 1000 packs a day and getting everything you want and more. server failed, boring. most ppl came to check out what they are missing out in the real pwi server because it is expensive and hard to get top gears, but after they see it then they go back to play the real pwi server. The point is if you are going to sell herbs, sell it 10X gold price, make these cheaters pay. sell charms also 10X gold. gm auction gold so as to encourage ppl to farm coins to buy gold.
 

Zeriath

Scout
External Player
Buying crafting mats from boutique has a bigger impact than herbs, not sure what the big deal is
Herbs ( for me mats/drops too ...) is a default farming option at any game . If an online game is based to NOT farming anything , its fate is predefined , easy predicted . And a funny example but based at real life situations :

" Owners GM are the royal family and boutique is their castle , players that donate are the courtiers , free players are the peasants . Peasants are farming their goods and transfer them to courtiers for in-game currency , the common coins . Courtiers use the gold of castle for buy their goods according their needs . Royal family keeps courtier satisfied and peasants at their fields happy . Cash flow from base to apex and all are working flawless . If all goods are locked to castle , peasants will get angry and leave their fields for better place . And the worse , someday courtiers will get bored too , always happens , its matter of time ....."

This is life ... Not lock all goods ,.. do not get greedy ... leave something farm-able out of boutique so cash players must pay to find or must go to farm it themselves ..
 

dale981

Scout
External Player
Discord
Legion#8706
Class
Venomancer
Name
Legion
I remember when PWI started with 1.3.6. It was fairly balanced between cash shop/free players. Gold was around 70k coins on players auction house (1gold = 1$). Mats/herbs were not in cash shop. PWI later added to cash shop mats and many other things not supose to be there making game more and more p2w. Farming is BIG part of the game. If all mats/herbs are in cash shop...that part of the game is out. Like I said game was originaly designed very well, it was balanced and popular before all p2w bs. IMO cash shop should have fashion, QoL items, flyers/mounts and stuff like that. Not mats, gear or anything gamebreaking. I know that finding right balance and making everyone happy is imposible but I hope for the best.
 

vily1991

Adept
External Player
You can still farm mats and herbs. Not everyone will buy them from boutique. They will have a price for selling them no matter what. Consider the other mats. Although they are in boutique they are still farmed and sold by players. And i've just checked another 1.3.6 private servers with x1 rates. Herbs were added there too.
 

Zeriath

Scout
External Player
I remember when PWI started with 1.3.6. It was fairly balanced between cash shop/free players. Gold was around 70k coins on players auction house (1gold = 1$). Mats/herbs were not in cash shop. PWI later added to cash shop mats and many other things not supose to be there making game more and more p2w. Farming is BIG part of the game. If all mats/herbs are in cash shop...that part of the game is out. Like I said game was originaly designed very well, it was balanced and popular before all p2w bs. IMO cash shop should have fashion, QoL items, flyers/mounts and stuff like that. Not mats, gear or anything gamebreaking. I know that finding right balance and making everyone happy is imposible but I hope for the best.
Agreed . Cash shoppers will always pay for the best fly , fashion etc . Their nature is determinate this behavior . At original i was pay 2k$ only for fashion because i did wanted too . But if a player not want from beginning to pay , should be an option for keep that player login each day . Free players will advertise too easy a game than cash shoppers . A healthy 5% cash players is too good for starting a server ,no need to push things at startup . You no need to worry at all for free players , the coins they farm means nothing to GM if not exchanged for gold . The free players farm , exchange their coin for gold from cash players and buy from boutique . That way free players have access to paid goodies and cash shoppers get easy common coins for their daily needs , like a teleport or crazy stones etc . Money flow unrestricted to both sides and server make money ...
 

Zeriath

Scout
External Player
You can still farm mats and herbs. Not everyone will buy them from boutique. They will have a price for selling them no matter what. Consider the other mats. Although they are in boutique they are still farmed and sold by players. And i've just checked another 1.3.6 private servers with x1 rates. Herbs were added there too.
It can be farmed , it is not worth it ... Why a free player waste 10 hours farming 1000 tulips and wait at catshop all night to sell them ( for buy gold after ...) if none of cash players will not even bother move from afk spot to buy them . Just press "O" and voila ....1000 tulips in inventory ! Pointless....
 

vily1991

Adept
External Player
Same it's with mats. So i don't understand what's the complaint about. So far the boutique doesn't have items that influence the gameplay or that give an important advantage ( rep stones or dragon orbs) Mats, herbs, fashion, doesn't matter.
 

dale981

Scout
External Player
Discord
Legion#8706
Class
Venomancer
Name
Legion
You can still farm mats and herbs. Not everyone will buy them from boutique. They will have a price for selling them no matter what. Consider the other mats. Although they are in boutique they are still farmed and sold by players. And i've just checked another 1.3.6 private servers with x1 rates. Herbs were added there too.
I agree. Mats will still be farmed but in that case our coin rates should be x1. Because if its too easy to earn coins nobody would waste time to farm..instead they'll just buy gold on AH and buy desired mats from cash shop. Imo nobody is gonna waste time on farm if its too easy.
 

Zeriath

Scout
External Player
Same it's with mats. So i don't understand what's the complaint about. So far the boutique doesn't have items that influence the gameplay or that give an important advantage ( rep stones or dragon orbs) Mats, herbs, fashion, doesn't matter.
Mats/drops/herbs is the ingame economy . For a successful game , the ingame economy must be unrestricted . Gold at boutique is an outside economy that matters more for the server but if ingame economy not working perfect , game will not succeed .
 

Zeriath

Scout
External Player
:tigerlaugh:
"Two barbs fighting over the last tulip of the server . A sneaky veno sending nix to one while parasitic nova them . A blade master stunning that foxy brat while and archer flying towards blade master . A cleric stay just few steps away laughing and waiting who gonna revive ..... but a wizard just BIDS everyone ...


...for one last tulip ! "

:tigerlaugh:
 

Djo

Big celebrity
External Player
To be honest?


-Give everyone the skills lvl 1 to 8 for all skills except apothecary
-Remove all mats from boutique

-Mats will still be needed to craft molds, blacksmith/tailor equipements
-Fair for everyone
-No need to grind to level up a skill that has RNG at certain level

Mats will still be worth a good price, it doesn't break the economy and there is no more pay2win.

Add the skills from a lvl1 pack given at the character creation.



Edit: PW 1.3.6 was known for grind, agreed, but the server is currently too low populated to relate on others to sell mats in order to have enough to level up the skills. Atleast with this idea, you just need to focus on the necessary mats to make gears and not to level up skills.
 

ursu

Disciple
External Player
Mats/drops/herbs is the ingame economy . For a successful game , the ingame economy must be unrestricted . Gold at boutique is an outside economy that matters more for the server but if ingame economy not working perfect , game will not succeed .
do you actually think you will have a mats/herbs economy with 100 players? ....
And how much exactly do you think people will pay for your herbs/mats? when the gold is 100k and someone buys a bulk of 50 mats from shop (low tier, higher tier are more expensive) the cost is 2k/pc. Easy math for you there, try to figure out the cost with different gold prices, I'm sure you can.
Do you want to be a billionaire in game farming herbs??
There's a reason why other private servers have both mats and herbs in boutique. Having rich people that run an economy on the server just because they know how to gather herbs/mats helps no one. Go play the game, help people, progress, do shit, stop smelling flowers 10h/day to get rich.
Pay2Win with herbs and mats? dafq is wrong with people... !?!?!?!?!
 

ursu

Disciple
External Player
Many players asked to us to add herbs in the Boutique
And as the rest of the maths are already there, it would be logical to add herbs also, because it seems that it was even in PWI

What do other players think about it?
keep them there, ignore qq babies. People just want a private sandbox where they can smell tulips and chew coal to become rich ingame.
 

Zeriath

Scout
External Player
do you actually think you will have a mats/herbs economy with 100 players? ....
And how much exactly do you think people will pay for your herbs/mats? when the gold is 100k and someone buys a bulk of 50 mats from shop (low tier, higher tier are more expensive) the cost is 2k/pc. Easy math for you there, try to figure out the cost with different gold prices, I'm sure you can.
Do you want to be a billionaire in game farming herbs??
There's a reason why other private servers have both mats and herbs in boutique. Having rich people that run an economy on the server just because they know how to gather herbs/mats helps no one. Go play the game, help people, progress, do shit, stop smelling flowers 10h/day to get rich.
Pay2Win with herbs and mats? dafq is wrong with people... !?!?!?!?!
A) I will not have an economy with 100 players , i will able to START an economy to a new server . Big difference .
B) It is not about maths and billionairs , it is about having free players to a game or converting it to a lobby of 300 accounts only . Free players always bring new players . This is a pool of potential future cash shoppers . I not give any other private servers example but there are even free fashion , not mention of course mats or herbs or drops . As free player (if you were ,you talk like "i m the rich boss with my credit and i give a @# about all of you , i buy and win ) if have to chose , what would you chose , a new server that there is no viable farming option and pay everything or a server that almost everything is free and can be farmed for future selling to rich peoples ?
C) What is the % of rich persons in a well established server ? Easy question , i know the answer , and seems to know it you too . Let me enlighten you . Well established and known servers have less than 2% ( yes , 2%...) truly rich people , the rest is the pool of potential cash shoppers that spend like 10$ per month , worthless to even talking about it if want a viable server . At 10k accounts server , persons that spend well over 500 $ per month is never reach 3 digits . NEVER . But for having 10k accounts , must bring them here first . With what ? With a p2w policy right out of the box ? Fail at start .The p2w policy can start AFTER you have a healthy pool , a nice amout of population and from them rich people % that donate monthly . It is not how many actual rich you have right now ( we talking at 150 persons i consider rich the fountains that gave their money and just a few more , only a few ), it is how big pool you want in future . This tactic will fail .
 
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