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📚 Guide 109 Instances: Renegade/Hall of Blasphemy (Momaganon - Demon) | Mist City/City of Naught (Lothranis - Sage)

Ashen

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Both instances are accesible after you reach Sage/Demon cultivation (lv.89).

All the 109 bosses drop various types of Skill books, G8 and G9 shards (Hp/Mp/Phy/Mag) and lv. 105 and above Gold equipement. Only
Stubborn Cenequus and Dewdrop Long Ear drop lv. 96 robe "Cape of Elite Leather". Cerberean Sentinel also drops lv.95 "Scribe's Shoes"(heavy).


Renegade's (Demon instance) bosses location:

Captura de pantalla 2021-04-14 03.36.15.png


*Only Venomancer books shown. To see the rest of book drops click on boss name.

1. Wayth (Physical immunity)
- Wood mastery
- Soul Degeneration

2. Terranis (Fire immunity)
- Nature's Grace
- Metabolic Boost

3. Gaunob Occultist (Metal immunity)
- Crush Vigor
- Lending Hand

4. Stubborn Cenequus (Fire immunity)
- Lucky Scarab
- Consume Spirit

5. Snaj, Golden Dodonix (Fire immunity)
- Stunning Blow
- Melee Mastery

6. Calas of the Ecplise (Earth immunity)
- Noxious Gas
- Leech

7. Demonic Dialectic (Final Boss - Final stage Demon Spiritual Cultivation)
- Parasitic Nova
- Malefic Crush



Recommendations:

⚔ Squad formation:
- Classic formation (barbarian + cleric + 4 DPS) works fine but it can vary depending on your squad's strength. A second cleric for Regeneration Aura (aka BB) might come in handy if you are lacking resistance.
- It is advisable to have at least one Arcane DPS since one of the bosses here is immune to physical damage.
- Having a venomancer can help a lot during bosses pulling but it's not mandatory.

👕 Gears/Levels/Other utilities:
- This instance is not extremely difficult. Lv.90+ players with TT90/Gold FC/same lv. range mold gears should be able to run through it.
- If you are planning on running this instance several times for shards/books farming, it is possible to skip monsters. Your tank (barbarian - using the skill "Invoke the Spirit") should run ahead and pull with him as many groups of monsters as possible until reaching an area empty of monsters. Your squad members will follow and stop in said area while tank is running around with all the monsters to make time. After that, tank has to die but not too close to your squad so all the monsters can reset without aggroing any of your friends. After that: revive, rebuff and repeat the process. The better equipped your tank is, the easier it will be to pull more groups of monsters.
-
Vacuity Powder (or similar) is a must for your barbarian since you will find several monsters sealing/sleeping you. Speed pills can be of help for the rest of squad members.
- Having some "Resurrection Scrolls" on your cleric(s) can be of help.
- HP/MP Charms are advisable.

😈 About bosses particularities:
- Almost all of them have AOE damage/different debuffs. This shouldn't be a problem really, the AOE damage is not too strong.
- As an exception, final boss (Demonic Dialectic) might be a bit more difficult. He deals AOE physical debuff + damage which can easily kill your cleric and arcane/light DPS. He can also curse (damage taken increased) your tank. It will depend a bit on your luck, sometimes he will follow this patron non-stop while other times he will barely phy.debuff + damage. One way or another, if you feel that your squad doesn't have enough damage or resistance, get one cleric for Regeneration Aura and another one for heals + purifies.

- If there is not a venomancer in squad: all bosses are accompanied by two monsters so it's not a big deal to handle them, just hold aggro on your tank and use AOE heals if neccessary (Regeneration Aura is most likely to be interrupted). Demonic Dialectic is an exception again, there are 4-6 monsters around him. You will need to wait for the right moment to carefully approach the monster(s) when boss moves away from them. This way you will get aggro on monsters but not on boss. Repeat until it's only boss left.



Mist City's (Sage instance) bosses location:
sage109.png


*Only Venomancer books shown. To see the rest of book drops click on boss name.

1. Soul Lous
- Nature's Grace
2. Waning Moon (Water immunity)
- Crush Vigor
- Lending Hand

3. Violetmist Opiate (Wood immunity)
- Noxious Gas
- Leech

4. Dewdrop Long Ear (Water immunity)
- Stunning Blow
- Melee Mastery

5. Vaccuous Perdition (Metal immunity)
- Lucky Scarab
- Consume Spirit

6. Mistwalker Magina (Final boss - Final stage Sage Spiritual Cultivation)
- Parasitic Nova
- Malefic Crush

7. Cerberean Sentinel
- Wood Mastery
- Soul Degeneration


Maid Ling - NPC Sage/Demon final stage Spiritual Cultivation



Recommendations:


⚔ Squad formation:
- Having a venomancer in squad is highly recommended, especially for the entrance and bosses pulling. Monsters not only deal huge amounts of damage but it's also AOE damage. If your tank can't resist this damage while holding aggro, it is advisable to clean the way pulling these monsters one by one.
- If your only purpose in this instance is talking to "Maid Ling", having a barbarian with you should be enough. Make sure to have
Dew of Star Protection on him. Use "Invoke the Spirit" and run ahead pulling all monsters with you and be ready to use your Dew of Star Protection as soon as the effect of the skill is gone. There should be enough time to talk to the NPC (whether you are the barbarian or any other class with him in squad).

👕 Gears/Levels/Other utilities:
- Unlike Demon instance, this one is really hard to run through. There are more monsters everywhere and they deal more damage. Also, you will be teleported out if you die (but there is no EXP loss nor your Guardian Scrolls will be consumed).
- End-game or semi end-game gears are recommended: TT90 or Gold FC with good refines/TT99/Lunar/G12 mold gears with decent refines.
- It is not possible to skip monsters here (or not advisable at least) since you will need to start from the very beginning every time you die. Your tank shouldn't pull more than 4-8 monsters each time (depending on his resistance) on your way to bosses.
-
Vacuity Powder (or similar) and Dew of Star Protection (or similar) can be of help.
- HP/MP Charms are highly advisable.

😈 About bosses particularities:
- Almost all of them have AOE damage/different debuffs. This shouldn't be a problem really, the AOE damage is not too strong.
- Bosses here are also accompanied by a lot of monsters, hence you will like to have a venomancer with you.

- Cerberean Sentinel is the exception here (he is the Demonic Dialectic of this place). Same patron, he deals AOE physical debuff + damage which can easily kill your cleric and arcane/light DPS. He can also curse (damage taken increased) your tank.
 
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